In casino play the first betting round begins with the player to the left of the big blind, and subsequent rounds begin with the player to the dealer's left. Home games typically use an ante; the first betting round begins with the player to the dealer's left, and the second round begins with the player who opened the first round.
Play begins with each player being dealt five cards, one at a time, all face down. The remaining deck is placed aside, often protected by placing a chip or other marker on it. Players pick up the cards and hold them in their hands, being careful to keep them concealed from the other players, then a round of betting occurs.
If more than one player remains after the first round, the "draw" phase begins. Each player specifies how many of their cards they wish to replace and discards them. The deck is retrieved, and each player is dealt in turn from the deck the same number of cards they discarded so that each player again has five cards.
A second "after the draw" betting round occurs beginning with the player to the dealer's left or else beginning with the player who opened the first round (the latter is common when antes are used instead of blinds). This is followed by a showdown if more than one player remains, in which the player with the best hand wins the pot.
A common "house rule" in some places is that a player may not replace more than three cards, unless they draw four cards while keeping an ace (or wild card). This rule is only needed for low-stakes social games where many players will stay for the draw, and will help avoid depletion of the deck. In more serious games such as those played in casinos it is unnecessary and generally not used. A rule that is used by many casinos is that a player is not allowed to draw five consecutive cards from the deck. In this case, if a player wishes to replace all five of their cards, that player is given four of them in turn, the other players are given their draws, and then the dealer returns to that player to give the fifth replacement card; if no other player draws it is necessary to deal a burn card first.
Another common house rule is that the bottom card of the deck is never given as a replacement, to avoid the possibility of someone who might have seen it during the deal using that information. If the deck is depleted during the draw before all players have received their replacements, the last players can receive cards chosen randomly from among those discarded by previous players. For example, if the last player to draw wants three replacements but there are only two cards remaining in the deck, the dealer gives the player the one top card he can give, then shuffles together the bottom card of the deck, the burn card, and the earlier players' discards (but not the player's own discards), and finally deals two more replacements to the last player.
This is the most popular community card game today. Each player is dealt two private "hole" cards, after which there is a betting round. Then three community cards are dealt face up (in no particular order or pattern) to form the "flop", followed by a second betting round. A fourth community card (the "turn") is followed by a third betting round, a fifth community card (the "river") and the fourth and final betting round. At showdown, each player plays the best five-card hand he can make using any five cards among the two in his hand and the five on the board. This is the key difference from Omaha hold 'em; the player may use both, one, or none of his hole cards in the final hand (though generally a player only wins by holding at least one hole card that completes or improves a hand on the board).
The basic differences between Omaha and Texas hold 'em are these: first, each player is dealt four cards to his private hand instead of two. The betting rounds and layout of community cards are identical. At showdown, each player's hand is the best five-card hand he can make from exactly three of the five cards on the board, plus exactly two of his own cards. Unlike Texas hold 'em, a player cannot play four or five of the cards on the board with fewer than two of his own, nor can a player use three or four hole cards to disguise a strong hand.
Some specific things to notice about Omaha hands are:
In the game of Courchevel, players are dealt five hole cards rather than four. Simultaneously, the first community card is dealt. Following an opening round of betting, two additional community cards are dealt, creating a 3-card flop. Exactly two of the five hole cards must be used. Courchevel is popular in France but its popularity has expanded in other parts of Europe, particularly the UK.
Straight
A complete hand is dealt to each player, and players bet in one round, with raising and re-raising allowed. This is the oldest poker family; the root of the game as now played was a game known as Primero, which evolved into the game three-card brag, a very popular gentleman's game around the time of the American Revolutionary War and still enjoyed in the U.K. today.
Yukon hold 'em, is a community card poker game which originated in Alaska during the 1970’s and is similar to other games such as Texas hold 'em and Omaha hold 'em. Although still considered an “underground” card game, Yukon hold ‘em has gained popularity in the northwestern United States and Canada in recent years.
First, the two players to the left of the dealer put a small and big blind, respectively, into the pot. Play then begins with each player being dealt two card face down. Betting continues as in other hold ‘em variations. Following betting, a card is “burnt” and two sets of two community cards are turned up, for a total of four cards. Players can use either of these sets in their hands, but they cannot use cards from both sets.
Following another round of betting, the top card on the deck is “burnt” and a third card, the “turn,” is dealt into each set. There are now six community cards on the table, two sets of three. There is another round of betting. After betting and burning a card, a single card, the “river,” is dealt into the community cards. This card can be used with either set of three cards and the player’s both two hole cards to make the best five card hand. This is followed by a fourth betting round and showdown. Hands have the same values as in most other poker games.
Each player is dealt four hole cards, and then one community card is dealt face up to the table. After a first betting round, a second community card is dealt, followed by a second betting round. This continues until a fourth community card is dealt, followed by a fourth betting round and showdown. Each player plays the best five-card hand he can make from his four hole cards plus the four community cards in any combination. Some variants restrict each player to using exactly two of his hole cards (as in Omaha) or no more than two (as in Pineapple).
Tahoe hold 'em exists halfway between Texas hold 'em and Omaha hold 'em.
Players are initially dealt three cards and keep all through showdown, but may
not use all three of them to make a hand. Each player may use none, one, or two
cards from his hand, combined with those on the board, to make his final
five-card hand.
Pineapple
Hold’ em
Pineapple hold 'em exists halfway between Texas
hold 'em and Omaha hold 'em. Players are initially dealt three cards. Each
player then discards one of the three cards, and the game proceeds exactly as
in Texas hold 'em.
Crazy Pineapple Hold
'em
In Crazy Pineapple, the
players discard their third card after the flop
betting round, before the fourth community card is dealt.
As its name would suggest,
Irish originated in Ireland and is popular in pot-limit, dealers-choice games
both there and in England. It plays exactly the same as Texas hold’em, except
that players are initially dealt four cards and must discard two after the flop
is dealt. This hybrid shifts between Omaha and Texas hold’em and requires some
of the strategies for both. Interconnectivity in your starting hands is
important (four cards means six twocard combinations), but remember that the
wraps that can make monster draws on the flop in Omaha are of less use here as
you will have to discard vital parts of them.
Five-Card Stud
Five-card stud is the earliest form of the card
game stud poker, originating during the American Civil War, but is less
commonly played today than many other more popular poker games - clear from its
absence from the World Series of Poker. It is still a popular game in parts of
the world, especially in Finland where a specific variant of five-card stud
called Sökö (also known as Canadian stud or Scandinavian stud) is played.
The description below assumes that you are
familiar with the general game play of poker, and with hand values (both high
and low variations). The description also makes no assumptions about what
betting structure is used. Five-card stud is sometimes played no limit and pot
limit, though fixed limit and spread limit games are common (with higher limits
in the later betting rounds). It is typical to use a small ante and a bring-in.
Play begins with each player being dealt one card
face down, followed by one card face up (beginning as usual with the player to
the dealer's left). If played with a bring-in, the player with the
lowest-ranking upcard must pay the bring in, and betting proceeds after that.
If two players have equally ranked low cards, suit rankings may be used to
break the tie. If there is no bring-in, then the first betting round begins
with the player showing the highest-ranking upcard, who may check. In this
case, suit should not be used to break ties; if two players have the same high
upcard, the one first in clockwise rotation from the dealer acts first.
After the first betting round is complete, another
face-up card is dealt to each player (after a burn card, starting with the
player to the dealer's left, as with all subsequent rounds). Betting now begins
with the player whose upcards make the best poker hand (since fewer than five
cards are face up, this means no straights, flushes, or full houses). On this
and subsequent betting rounds, the player to act first may check or bet up to
the game's limit. The second betting round is followed by a third upcard to
each player and a third betting round, again starting with the player with the
best poker hand showing (thus, the first player to act on each round may
change). A fourth face-up card and fourth betting round is followed by a
showdown, if necessary (it usually won't be – most deals of five-card stud end
early when a player bets and gets no calls).
Assume that a game is being played by four
players: Alice, who is dealing; Bob, who is sitting to her left; Carol to his
left; David to Carol's left. Alice deals one card face down to each player,
followed by one card face up to each player, beginning with Bob and ending with
herself. Bob is dealt the 4¦, Carol the Q¦, David the 4¦, and Alice the 9¦.
Because they had earlier agreed to play with a $1 bring-in, David is required
to start the betting with a $1 bring-in (his 4¦ is lower than Bob's 4¦ by suit). He has the option
to open the betting for more, but he chooses to bet only the required $1. The
bring-in sets the current bet amount to $1, so Alice cannot check. She decides
to call. Bob folds, indicating this by turning his upcard face down and discarding
his cards. Carol raises to $3. David folds (forfeiting his bring-in), and Alice
calls.
Alice now deals a second face-up card to each
remaining player: Carol is dealt the J¦, and Alice the Q¦. Alice's two face-up cards
make a poker hand of no pair, Q-9 high, and Carol has Q-J high, so it is
Carol's turn to bet. She checks, as does Alice, ending the betting round.
Another face up card is dealt: Carol gets the 3¦, and Alice gets the Q¦.
Alice now has a pair of queens showing, and Carol still has no pair, so Alice
bets first. She bets $5, and Carol calls.
The final card is dealt face up: Carol gets the A¦ and Alice gets the 4¦. Carol still only has
no pair showing, thus resulting in Alice, with her pair of queens showing, set
to start the betting. Alice bets $5 and is raised to $10 by Carol. Alice calls
and the two must now enter into a showdown - where both players compare their
best five-card poker hand. Since Carol was the last player to take aggressive
action, she shows first - flipping over her hole card, the A¦ - thus
giving her a pair of aces. Since she is the last to act, Alice is allowed to
muck her cards and does so. Therefore the pot of $37 goes to Carol.
Seven-Card Stud
Seven-card stud is a variant of stud poker. Until
the recent increase in popularity of Texas hold 'em, seven-card stud was the
most popular poker variant in home games across the United States, and in
casinos in the eastern part of the country. Two to eight players is common,
though eight may require special rules for the last cards dealt if no players
fold. With experienced players who fold often, even playing with nine players
is possible.
The descriptions below assume that you are familiar with the
general game play of poker, and with hand values. They also make no assumptions
about what poker betting structure is used. In casino play, it is common to use
a small ante and bring-in. In home games, it is typical to use an ante only.
Quick
play overview
Play proceeds as follows
("player" refers only to those who have not folded and are still in
the game), with betting rounds in-between.
Betting is clockwise, the
player with the highest poker hand showing starts (e.g. 2-2 beats
K-Q).
Virtually all casinos
deal:
Mnemonic: Two-four-one
(Two down, four up, one down.)
An increasingly popular
variant called "Mississippi Stud" removes the betting round between
fourth and fifth streets, making only four betting rounds. This game also deals
the river card face up. This makes the game more closely resemble Texas Hold'em
by having the same betting structure and same number of down and up cards.
The game begins with each
player being dealt two cards face down and one card face up. If played with a
bring-in, the player with the lowest-ranking upcard pays the bring-in, and
betting proceeds after that in normal clockwise order. The bring-in is
considered an open, so the next player in turn may not check. If two players
have equally ranked low cards, suit may be used to break the tie and assign the
bring-in (see high card by suit). If there is no bring-in, then the first
betting round begins with the player showing the highest-ranking upcard, who
may check. In this case, suit should not be used to break ties. If two players
have the same high upcard, the one first in clockwise rotation from the dealer
acts first.
After the first betting
round, another upcard is dealt to each player (after a burn card, and starting
at the dealer's left as will all subsequent rounds), followed by a second
betting round beginning with the player whose upcards make the best poker hand.
Since fewer than five cards are face up, this means no straights, flushes, or
full houses will count for this purpose. On this and all subsequent betting
rounds, the player whose face-up cards make the best poker hand will act first,
and may check or bet up to the game's limit.
The second round is followed
by a third upcard and betting round, a fourth upcard and betting round, and
finally a downcard, a fifth betting round, and showdown if necessary.
Seven-card stud can be summarized therefore as "two down, four up, one
down". Upon showdown, each player makes the best five-card poker hand he
can out of the seven cards he was dealt.
Note that seven cards to
eight players plus four burn cards makes 60 cards, and there are only 52 in the
deck. In most games this is not a problem because several players will have
folded in early betting rounds. But there are certainly low-stakes home games
where few if any players fold. If this is the case in your game, you may want
to limit the game to seven players. If the deck does become exhausted during
play, previously-dealt burn cards can be used when only a few cards are needed
to complete the deal. If even those are not sufficient, then on the final round
instead of dealing a downcard to each player, a single community card is dealt
to the center of the table, and is shared by everyone (that is, each player
treats it as his seventh card). Under no circumstances can any discarded card
from a folded hand be "recycled" for later use. Unlike draw poker,
where no cards are ever seen before showdown, stud poker players use the
information they get from face-up cards to make strategic decisions, and so a
player who sees a certain card folded is entitled to make decisions knowing
that the card will never appear in another opponent's hand.
Best for 2-6 players.
Players ante and each is dealt 3 cards face down. Players look at their cards
and there is a betting interval. The players who have not folded then select
one card from their hand and place it face up on the table. All players do this
simultaneously so that their selection does not influence other players. There
is another betting interval. A second card from each player who has not folded
is placed face up in the same manner as the first. There is a third and final
betting interval. All players still in the pot show their final card. The best
hand is selected using ALL 3 of the player's own cards plus any other 2
cards showing on the table, including cards revealed by players who may have
folded in betting rounds 2 and 3.
Each player is dealt five hole cards, and then five community cards are dealt one at a time followed by a betting round, exactly as in Cincinnati. (One variant permits a discard and draw after the five hole cards are dealt, followed by the betting round) But they are dealt in a cross pattern with a center card (dealt last) and four other cards to its left, right, top, and bottom. Each player plays the best five-card poker hand he can make from his five hole cards plus the three cards from either the vertical arm or the horizontal arm of the cross. A common variant is to make the center card wild, or the center card and all of the same rank wild. The game is often played also where the highest and lowest hands split the pot. Also, in some variants, the first card of the cross (always one of the outer cards) is flipped prior to the first round of betting. Still another variant called Matrix Cross has only 2 hole cards which must be played with the cross cards in order to make 5.
Another variant is played by reducing to four betting rounds: one after the hole cards are dealt but before any community cards are, then another after the left and right cards of the cross are dealt at the same time, a third after the top and bottom cards of the cross are dealt, and a final round after the center card is dealt.
Telesina, with origins in Sanremo, is often described as a variant of five-card stud - although it is more of an amalgamation of stud poker and community card poker. The initial four rounds are identical to five-card stud, the players receiving two cards (one face down) and then 3 more face-up cards interspersed with betting rounds. However, a final round is added where all the players are dealt a single community card.
Fred Potato Poker
Players: 5-6
Initial deal: five cards down
to each player and five common cards face down in the center of the table.
Play: After the cards have been dealt, players look
at their hands and there is a round of betting. Each player then discards one
card and the dealer then flops three of the common cards (turns them face up).
There is a second round of betting. Players then discard one more card and the
dealer shows the fourth common card. Third round of betting. One more card is
discarded from each player's hand leaving just two cards and the dealer reveals
the river card. Final round of betting.
Winning hand: High hand wins,
or High/Low split, according to prior agreement.
Fusion
Hold 'em
Rozdanie
zaczyna się w momencie, kiedy każdy z graczy otrzyma dwie karty własne. Następnie
mamy do czynienia ze standardową rundą licytacji, tak jak w Texas Hold'em.
Następnie
mamy pierwszą nowość, ponieważ po zakończeniu pierwszej rundy licytacji, gracz
otrzymuje trzecią kartę własną. Następnie ponownie mamy rundę licytacji i na
turnie, gracze pozostający w rozdaniu otrzymują kolejną kartę własną, dzięki
czemu każdy z zawodników ma 4-karty, tak jak w Omaha. W tym momencie gra
zmieniała się w standardową rozgrywkę PLO, kiedy gracze muszą użyć dwóch kart
własnych, aby utworzyć najlepszy
5-kartowy układ.
Each player is dealt two hole cards and there is a round of betting as in Texas hold'em. After betting is complete the dealer deals three sets of three communities cards (F1, F2 and F3 in the diagram below). There is another round of betting and the dealer deals two turn cards (T1 and T2 in the diagram) followed by another round of betting. A single card is dealt (R1 in the diagram) and there is a final round of betting. Each player makes their best hand using both their hole cards plus three from one of the valid boards. There are four valid boards F1-F1-F1-T1-R1, F2-F2-F2-T1-R1, F2-F2-F2-T2-R1 and F3-F3-F3-T2-R1.
F1-F1-F1 \
T1
F2-F2-F2 < > R1
T2
F3-F3-F3 /
Circle Jerk
1. Deal two cards face down to each player. 2. Deal 7 community cards face down as in the diagram to the right. 3. Round of betting. 4. Turn over alternate cards in the circle (cards labelled 1) 5. Round of betting 6. Turn over the remaining cards in the circle (cards labelled 2) 7. Round of betting 8. Turn over middle card (labelled 3). This card and all cards of the same rank are wild). 9. Players create a 5-card hand using the two cards in hand their hand plus any three adjacent cards in the layout. 10. Final round of betting, followed by showdown if there is more than one player still in.
Zaznaczone na zielono - gramy lub grywaliśmy.
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